Stephanie Neumann Interaction Design & Photography

Stephanie is a Berlin based photographer and interaction designer with interest in places, memories and interfaces in between the analog and digital world.

Born in Berlin, grew up as an urban native. After her apprenticeship as photographer and her studies in Digital Media she worked at agencies in Berlin, Frankfurt/Main and New York.

As a Master student Stephanie studied at the Hasso Plattner Institute (HPI) in the field of Human-Computer-Interaction and at Potsdam University of Applied Sciences in the field of Interaction Design. With her thesis »Fummel da jetzt nicht rum!« (Don’t touch this!) she completed her Master’s degree (M.A.).

Stephanie furthermore worked as a lecturer and researcher at the Berlin University of the Arts. In October 2013, Stephanie joined the Urban Complexity Lab as a researcher and PhD-Candidate. She is part of the VIKUS project.

Projects Contributions

Publications Published Works

Memory Dialogue – Exploring Artefact-Based Memory Sharing

— alt.CHI, 2017

With the proliferation of personal and social computing there is an increased interest in the field of human-computer interaction to support people’s memory practises. Yet, there is only a limited understanding of the role of artefacts in the social dynamics in memory. With memory dialogue, we introduce a methodology for exploring artefact-based memory sharing. Participants created physical or digital memory artefacts, exchanged them, and reflected on the process. Our qualitative findings show how this method can help uncover the complexity of shared memory. Participants largely chose bonding experiences and created artefacts as conversation starters about differences in their memories.

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Blended Prototyping Design for Mobile Applications

  • Benjamin Bähr
  • Stephanie Neumann
— Design Modelling Symposium, 2013

Our work investigates concepts and methods for the design, creation, and application of prototypes for mobile software. It analyzes and compares existing prototyping approaches and develops a new prototyping paradigm called Blended Prototyping.

The general function of a prototype is to generate insights into an idea, which is not fully realized yet. These insights identify mistakes at an early state, and therefore help to avoid expensive misguided developments. A prototype’s value depends on its ability to communicate the exact questions, relevant at the given development stage. Existing prototyping approaches have problems to facilitate collaborative design discussions in bigger teams. Moreover, prototypes generated by these approaches can often just be implemented with such limited functionality, that they can solely be used in early development stages.

Blended Prototyping addresses these issues in using pen paper sketches as a central design element for the prototyping process. It promotes creative work in an interdisciplinary collaborative design and development process. To be applicable in the earliest design phases already, blended prototypes can be created as quickly and easily as possible; they allow however enough complexity to be relevant for the development for as many prototype iterations as needed.

This text describes the Blended Prototyping approach and its implementation in a first running version. It displays important design and interaction processes used in the platform and discusses the results generated by a first practice study with an external development team.

Rethinking Prototyping: Proceedings of the Design Modelling Symposium Berlin

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